libalmath
2.5.7.1
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Struct composed of a Transform and a Velocity6D More...
#include <altransformandvelocity6d.h>
Public Member Functions | |
TransformAndVelocity6D () | |
TransformAndVelocity6D (const AL::Math::Transform &pT, const AL::Math::Velocity6D &pV) | |
Build a transform and velocity object. More... | |
bool | isNear (const TransformAndVelocity6D &pTV2, const float &pEpsilon=0.0001f) const |
Check if the actual TransformAndVelocity6D is Near the one given in argument. More... | |
Public Attributes | |
AL::Math::Transform | T |
AL::Math::Velocity6D | V |
Struct composed of a Transform and a Velocity6D
Definition at line 21 of file altransformandvelocity6d.h.
AL::Math::TransformAndVelocity6D::TransformAndVelocity6D | ( | ) |
AL::Math::TransformAndVelocity6D::TransformAndVelocity6D | ( | const AL::Math::Transform & | pT, |
const AL::Math::Velocity6D & | pV | ||
) |
Build a transform and velocity object.
[in] | pT | the given Transform. |
[in] | pV | the given Velocity6D. |
bool AL::Math::TransformAndVelocity6D::isNear | ( | const TransformAndVelocity6D & | pTV2, |
const float & | pEpsilon = 0.0001f |
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) | const |
Check if the actual TransformAndVelocity6D is Near the one given in argument.
pTV2 | the second TransformAndVelocity6D |
pEpsilon | an optionnal epsilon distance - default: 0.0001 |
AL::Math::Transform AL::Math::TransformAndVelocity6D::T |
Definition at line 24 of file altransformandvelocity6d.h.
AL::Math::Velocity6D AL::Math::TransformAndVelocity6D::V |
Definition at line 26 of file altransformandvelocity6d.h.