libalmath
2.5.7.1
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Create and play with a Velocity3D. More...
#include <alvelocity3d.h>
Public Member Functions | |
Velocity3D () | |
Create a Velocity3D initialize with 0.0f. More... | |
Velocity3D (float pInit) | |
Create a Velocity3D initialize with the same float. More... | |
Velocity3D (float pXd, float pYd, float pZd) | |
Create a Velocity3D initialize with explicit value. More... | |
Velocity3D (const std::vector< float > &pFloats) | |
Create a Velocity3D with an std::vector. More... | |
Velocity3D | operator+ (const Velocity3D &pVel2) const |
Overloading of operator + for Velocity3D. More... | |
Velocity3D | operator- (const Velocity3D &pVel2) const |
Overloading of operator - for Velocity3D. More... | |
Velocity3D | operator+ (void) const |
Overloading of operator + for Velocity3D. More... | |
Velocity3D | operator- () const |
Overloading of operator - for Velocity3D. More... | |
Velocity3D & | operator+= (const Velocity3D &pVel2) |
Overloading of operator += for Velocity3D. More... | |
Velocity3D & | operator-= (const Velocity3D &pVel2) |
Overloading of operator -= for Velocity3D. More... | |
bool | operator== (const Velocity3D &pVel2) const |
Overloading of operator == for Velocity3D. More... | |
bool | operator!= (const Velocity3D &pVel2) const |
Overloading of operator != for Velocity3D. More... | |
Velocity3D | operator* (const float pVal) const |
Overloading of operator * for Velocity3D. More... | |
Velocity3D | operator/ (const float pVal) const |
Overloading of operator / for Velocity3D. More... | |
Velocity3D & | operator*= (const float pVal) |
Overloading of operator *= for Velocity3D. More... | |
Velocity3D & | operator/= (const float pVal) |
Overloading of operator /= for Velocity3D. More... | |
bool | isNear (const Velocity3D &pVel2, const float &pEpsilon=0.0001f) const |
Check if the actual Velocity3D is Near the one given in argument. More... | |
float | norm () const |
Compute the norm of the actual Velocity3D: More... | |
Velocity3D | normalize () const |
Normalize the actual Velocity3D: More... | |
void | toVector (std::vector< float > &pReturnValue) const |
Return the Velocity3D as a vector of float [xd, yd, zd]. More... | |
std::vector< float > | toVector (void) const |
void | writeToVector (std::vector< float >::iterator &pIt) const |
Write [xd, yd, zd] in the vector and update the iterator. It is assumed the vector has enough space. More... | |
Public Attributes | |
float | xd |
float | yd |
float | zd |
Create and play with a Velocity3D.
A Velocity3D is just defined by xd, yd and zd.
Definition at line 23 of file alvelocity3d.h.
AL::Math::Velocity3D::Velocity3D | ( | ) |
Create a Velocity3D initialize with 0.0f.
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explicit |
Create a Velocity3D initialize with the same float.
pInit | the float value for each member |
AL::Math::Velocity3D::Velocity3D | ( | float | pXd, |
float | pYd, | ||
float | pZd | ||
) |
Create a Velocity3D initialize with explicit value.
pXd | the float value for xd |
pYd | the float value for yd |
pZd | the float value for zd |
AL::Math::Velocity3D::Velocity3D | ( | const std::vector< float > & | pFloats | ) |
Create a Velocity3D with an std::vector.
pFloats | An std::vector<float> of size 3 for respectively: xd, yd, zd |
bool AL::Math::Velocity3D::isNear | ( | const Velocity3D & | pVel2, |
const float & | pEpsilon = 0.0001f |
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) | const |
Check if the actual Velocity3D is Near the one given in argument.
pVel2 | the second Velocity3D |
pEpsilon | an optional epsilon distance |
float AL::Math::Velocity3D::norm | ( | ) | const |
Velocity3D AL::Math::Velocity3D::normalize | ( | ) | const |
bool AL::Math::Velocity3D::operator!= | ( | const Velocity3D & | pVel2 | ) | const |
Overloading of operator != for Velocity3D.
pVel2 | the second Velocity3D |
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inline |
Overloading of operator * for Velocity3D.
pVal | the float factor |
Definition at line 180 of file alvelocity3d.h.
Velocity3D& AL::Math::Velocity3D::operator*= | ( | const float | pVal | ) |
Overloading of operator *= for Velocity3D.
pVal | the float factor |
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inline |
Overloading of operator + for Velocity3D.
pVel2 | the second Velocity3D |
Definition at line 119 of file alvelocity3d.h.
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inline |
Overloading of operator + for Velocity3D.
Definition at line 139 of file alvelocity3d.h.
Velocity3D& AL::Math::Velocity3D::operator+= | ( | const Velocity3D & | pVel2 | ) |
Overloading of operator += for Velocity3D.
pVel2 | the second Velocity3D |
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inline |
Overloading of operator - for Velocity3D.
pVel2 | the second Velocity3D |
Definition at line 128 of file alvelocity3d.h.
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inline |
Overloading of operator - for Velocity3D.
Definition at line 147 of file alvelocity3d.h.
Velocity3D& AL::Math::Velocity3D::operator-= | ( | const Velocity3D & | pVel2 | ) |
Overloading of operator -= for Velocity3D.
pVel2 | the second Velocity3D |
Velocity3D AL::Math::Velocity3D::operator/ | ( | const float | pVal | ) | const |
Overloading of operator / for Velocity3D.
pVal | the float factor |
Velocity3D& AL::Math::Velocity3D::operator/= | ( | const float | pVal | ) |
Overloading of operator /= for Velocity3D.
pVal | the float factor |
bool AL::Math::Velocity3D::operator== | ( | const Velocity3D & | pVel2 | ) | const |
Overloading of operator == for Velocity3D.
pVel2 | the second Velocity3D |
void AL::Math::Velocity3D::toVector | ( | std::vector< float > & | pReturnValue | ) | const |
Return the Velocity3D as a vector of float [xd, yd, zd].
std::vector<float> AL::Math::Velocity3D::toVector | ( | void | ) | const |
void AL::Math::Velocity3D::writeToVector | ( | std::vector< float >::iterator & | pIt | ) | const |
Write [xd, yd, zd] in the vector and update the iterator. It is assumed the vector has enough space.
float AL::Math::Velocity3D::xd |
Definition at line 25 of file alvelocity3d.h.
float AL::Math::Velocity3D::yd |
Definition at line 27 of file alvelocity3d.h.
float AL::Math::Velocity3D::zd |
Definition at line 29 of file alvelocity3d.h.